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Initialization Of The Dynamic Link Library



Error Message :Unable to load DLL 'C:\WINDOWS\system32\Streaming_Interface.dll': A dynamic link library (DLL) initialization routine failed. (Exception from HRESULT: 0x8007045A) Stack Trace : at Utility2.ManagedInterface.StreamingServiceInit()




Initialization Of The Dynamic Link Library


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After following the installation instructions for the Application Server Adapter for SAP (including installing the SAP Java Connector libraries) an error appears (see attached file) and the adapter does not start."Could not initialize dynamic link library sapjcorfc [C:\product\10.1.3.1\OracleAS_3\adapters\application\lib\sapjcorfc.dll: Can't find dependent libraries"


SAP Java Connector (JCo) Error "SAP ERROR: Connecting - Unexpected Problem: JCO.classInitialize: Could not load middleware layer com.sap.mw.jco.rfc.MiddlewareRFC JCO.nativeInit: Could not initialize dynamic link library sapjcorfc [/libsapjcorfc.sl: specified file is not a shared library, or a format error was detected.]".


Delay-load dependencies are actually implemented as explicit dependencies, but a helper library and the linker do most of the work. Most all Windows modules have an "import table" stored in them. This table is built by the linker and used by the operating system to determine the implicit and forward dependencies of a given module. Any module or function in this list that cannot be found will cause the module to fail. If you tell the linker to make a module a delay-load dependency, then instead of storing that module's information in the main import table, it stores it in a separate delay-load import table. At run-time, if a module calls into a delay-load dependency module, the call is trapped by the helper library. This library then uses LoadLibrary to load the module and GetProcAddress to query all the functions referenced in the module. Once this is complete, the call is passed along to the real function and execution resumes without the module that made the call even knowing what just happen. All future calls from that specific module to the delay-loaded module will be made directly into the already loaded module instead of being trapped by the helper library.


Dynamic linking defers function resolution until runtime. Include both processor dispatchers and function implementations.Include import library and dynamic library with no internal threading.


* This dispatcher automatically executes the optimal version of each Intel IPP function at run time, thus it is inherent part of dynamic library. Since Intel Intel IPP 9.0, there is no requirement to initialize the dispatcher by calling ippInit() for static linkage anymore. for ippInit() function, please view IPP Dispatcher Control Functions to get more information.


First 10 lines of Stacktrace:ono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\threads.c:4055] mono_thread_get_undeniable_exception ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00000000189E25DF) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00000000189E25DF)0x00000000189E25DF (()) (function-name not available)0x000000003E296D33 (Mono JIT Code) System.Net.Sockets.Socket/c:b__309_11 (System.IOAsyncResult)0x000000003CB28AF8 (Mono JIT Code) System.IOSelectorJob:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()0x000000003B24EFE5 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()0x000000003B24E123 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()0x00000000135B8AE5 (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_bool (object,intptr,intptr,intptr)0x00007FF9DC4BB900 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke


In computer programming, DLL injection is a technique used for running code within the address space of another process by forcing it to load a dynamic-link library.[1] DLL injection is often used by external programs to influence the behavior of another program in a way its authors did not anticipate or intend.[1][2][3] For example, the injected code could hook system function calls,[4][5] or read the contents of password textboxes, which cannot be done the usual way.[6] A program used to inject arbitrary code into arbitrary processes is called a DLL injector.


On Unix-like operating systems with the dynamic linker based on ld.so (on BSD) and ld-linux.so (on Linux), arbitrary libraries can be linked to a new process by giving the library's pathname in the LD_PRELOAD environment variable, that can be set globally or individually for a single process.[37]


Such a library can be created in the same way as other shared objects. With GCC, this involves compiling the source file containing the new globals to be linked, with the .mw-parser-output .monospacedfont-family:monospace,monospace-fpic or -fPIC option,[38] and linking with the -shared option.[39] The library has access to external symbols declared in the program like any other library.


A dynamic link library (DLL) is a collection of small programs that larger programs can load when needed to complete specific tasks. The small program, called a DLL file, contains instructions that help the larger program handle what may not be a core function of the original program.


In addition to being a generic term for dynamic link libraries, Dynamic Link Library is also the name of Microsoft's version of the shared library concept for Windows. A shared library can exist in any operating system (OS).


The computer goes through several intermediate steps for this to occur. During those steps, multiple files are linked to one. There are two types of linking -- static and dynamic -- and two types of corresponding link libraries:


Dynamic links. DLLs contain the files that a program links to. The libraries already are stored on the computer, external to the program that the user writes. They are called dynamic because they are not embedded in the executable -- they just link to it when needed.


An import library, which is a type of static library, replaces all placeholder symbols with actual links to the necessary DLL data in the main program at load time, pulling those functions from the DLL library. Programs provide the name of the library, and the OS creates a path to the link library. Different programs have their own language-specific calling conventions for linking to DLLs.


Because dynamic libraries are not written into the executable, the same shared library can be used by more than one program at the same time. They can also be modified without changing the entire program that is using it.


A dynamically linked program has a small bit of code that maps the DLL into virtual memory, where the program can access it at runtime or load time. With this setup, the dynamically linked program doesn't have to repeatedly access physical memory to access the library. Virtual memory links the same page of physical memory to different programs' virtual addresses -- also known as address space -- as different processes are run.


Programs do not always need dynamic libraries. In some cases, static linking is preferable. However, some programs specify DLLs that are needed to run and will return an error message if they cannot be accessed.


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